AI Insights · Timothy · April 2022
Top 5 Horror Games on iOS in Europe Q1 2022
In Q1 2022, the top 5 horror games on iOS in Europe showed varied performance in downloads, revenue, and active users. Data sourced from Sensor Tower.
The first quarter of 2022 saw a diverse performance in the top 5 horror games on iOS in Europe. Data from Sensor Tower reveals interesting trends in weekly downloads, revenue, and active users for these popular titles.
Identity V experienced fluctuations in its weekly revenue, peaking at about $76K in the last week of December before dropping to around $17K in mid-January. The game saw another spike to approximately $34K at the end of March. Weekly downloads remained relatively steady, averaging around 3.3K, with a slight increase to 3.8K in the third week of March. Active users hovered around the 62K-67K range throughout the quarter.
Five Nights at Freddy's saw a gradual decline in weekly revenue from $30K in mid-January to roughly $5.4K by the end of March. Weekly downloads also decreased over the quarter, starting at 5.2K in mid-January and dropping to 1.2K in the last week of March. Active users followed a similar downward trend, peaking at 17.3K in mid-January and falling to 8.3K by the end of March.
Five Nights at Freddy's 2 had a strong start with weekly revenue reaching $24K in mid-January but declined to around $4.4K by the end of March. Weekly downloads mirrored this trend, starting at 4.4K in mid-January and dropping to just over 1K by the end of the quarter. Active users saw a peak of 10.3K in late January, decreasing to about 5.1K by the end of March.
Ultimate Custom Night showed a decline in weekly revenue from $17.2K in late January to about $2.9K by the end of March. Weekly downloads also decreased from 3.1K in mid-January to 823 by the final week of March. The game’s active users peaked at 8.9K in late January and gradually declined to 5K by the end of the quarter.
Five Nights at Freddy's AR had a dynamic quarter with weekly revenue peaking at $14.3K in late January before dropping to around $2.8K by the end of March. Weekly downloads started strong at 64.6K in mid-January but saw a significant decrease to 13.9K by the end of March. Active users followed a similar pattern, peaking at 174K in mid-January and falling to 49K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.